It has been awfully quiet around here lately, hasn't it? I've been working on a number of things that I haven't been able to show/announce.. but today I wanted to point you all to a little side project I've had on the back burner for a while now.
It's called Orb-it! And is my first foray into iPhone game development. You can pick it up and give it a whirl for only 99c on the AppStore.
A word of caution - it runs faster than intended on 4.0+ operating systems, but a patch for v1.1 will be out shortly.
I have a bunch of other stuff to upload (sculptures, drawings, etc) so keep your eye on this space in the coming days!
Wednesday, September 29, 2010
Monday, February 22, 2010
Friday, November 13, 2009
Sculpting No Longer
Sunday, November 01, 2009
More sculpture
We're at the point of making pretty small improvements to our sculpts, so this post might not be totally worth your while, but here it is anyways. Monday is our final session, so we'll be going over finishing details.
In a future post I'll share some information that's been passed down to me on materials and techniques to make your own armatures.
In a future post I'll share some information that's been passed down to me on materials and techniques to make your own armatures.
Thriller
Friday, October 23, 2009
Sculpture update #2
Tuesday, October 20, 2009
Tuesday, October 13, 2009
Sculpture!
Wooow it's been a while, hasn't it?? Sorry to all of you who've given up on coming here regularly.. I was under enormous deadlines on the film I just wrapped (can't say much other than it's the short preceding Toy Story 3). Now that its done though I'm off to Bear and the Bow for at least the next year!
To celebrate getting back into characters, I joined a bunch of fellow Pixar folk in a fantastic opportunity to learn more about facial anatomy through sculpture. Here's what I've got after a few hours - I'll continue to post more of the progression as I flesh it out - HA!
To celebrate getting back into characters, I joined a bunch of fellow Pixar folk in a fantastic opportunity to learn more about facial anatomy through sculpture. Here's what I've got after a few hours - I'll continue to post more of the progression as I flesh it out - HA!
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